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In an All Missions campaign, you can load all of the missions from your hard drive (including custom missions) and play them through in singleplayer, with the AI. The new Extra Missions campaign will be adding cut missions, newly created missions, and curated custom levels with scripted encounters, new blueprints, and custom voice acting. There is a refined unlocks system, designed to make the campaign more enjoyable to play. The original SWAT 4 and Stetchkov Syndicate campaigns, combined into one.Too much stuff, and you won't be able to play. Bulk, how large your equipment is, reduces your interaction, weapon changing, and reload speeds. Weight, how heavy your equipment is, reduces your movement speed. Everything you pack contributes to Weight and Bulk. Lightsticks can be tossed across the room, or simply dropped at your feet, much like SWAT 3. Ceramic-plate armor breaks and degrades as more bullet holes punch into it.
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Bullets can realistically ricochet off of surfaces.
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Beanbags can break bones and fatally injure at close range. Tasers can kill the elderly and drug users, or those in poor health. Less lethal equipment is truly less lethal, not non-lethal. Weapons are categorized by family (Assault Rifles, Submachine Guns, etc) in the interface, so as to be easy to select. There's more than twice as many types of ammo from the original game.
#Essential swat 4 mods full
There are plenty more, but you can take a look at the README file for a full list. The following is a non-exhaustive list of features.
#Essential swat 4 mods mod
Instead, this became one of the largest, if not the largest, and most expansive mod for SWAT 4. Originally, my project was going to be focused on making the game into a simple mod to make the game more realistic and maybe become used by police officers for training. I have played this game for many years in co-op and have always been irritated at all of the bugs and glitches present. SWAT 4: The Stetchkov Syndicate is a fantastic, albeit flawed game.